In start dates where the country had the administrative technology to already have idea groups unlocked, this list will determine which groups are picked. It uses indexed colors (more information is at Template:Revolutionary_flag#Values) These colors are used in the tricolor flag when the country becomes revolutionary. This is the country's colour on the political map mode. You can find a list of graphical cultures in /Europa Universalis IV/common/graphicalculturetype.txt. Alternatively, copy the file of a very similar country, then rename and edit it.ĭefines the set of graphics used for units and advisor portraits. A country cannot share a tag with any other country.Ĭountry tags should start with a letter and contain at most one number.Ĭountry tags that do not work properly and should be avoided:ĪDD, ADM, AND, ART, AUX, CAR, CAT, CAV, CON, DIP, HAS, HRE, INF, JAM, MIL, MIN, NOT, NUL, PRN, RGB, SUM, VAL, and VAN.Ĭreate a new file in the /Europa Universalis IV/common/countries folder. Is address of the country file that will be created/edited, located in /Europa Universalis IV/common/Īll country tags must be unique. To create a tag, add a new file to /Europa Universalis IV/common/country_tags (or edit an existing file) and add something like the following: This is how a country is referred to in all of the game's script. Pick or create your country idea group.Ĭountries need a 3-character country tag.Create a file in /Europa Universalis IV/history/countries.Create a file in /Europa Universalis IV/common/countries.Define a unique 3-character country tag.8.2 Adding countries with province history.8.1 Adding countries by event, mission or decision.7 Setting up Country Traditions and Ideas.firesoul, Gojira, Silver Knight of Anor Londo and several others for national ideas Zebenji for some religious flavor events zdennis96 for flavor events for pagan religions and Muslims SaintDaveUK for some flavor for Britain Cosmic Hope, Challenger2008, Jodie_Miller and others for many dynamic province names Cirvane for the VCP package adding flavor for Norse and Slavic pagans firesoul and Flavius Aetius for some of the new units firesoul and stefan.berbece for some of the personal deity systems New World Colony Names mod for new world colony names Extended Vanilla Experience mod for some national ideas Serenissima Italia mod for some national ideas Veritas et Fortitudo mod for some national ideas Septimentus, Tyalas, Leiche, Reloader and Cosmic Hope for the German translation Unfortunately I can't add a direct download link here, since that would be against Paradox's rules for user mods. If you want to use direct download instead, it is available in the mod's thread at the Paradox forums. To download, click the subscribe button above the description and the mod should download automatically. Only use with other mods if you know what you are doing. German, French and Spanish have partial support with some missing localisation. Compatible with any combination of DLC. Hundreds of new events including the fall of Rome, the birth of Islam and the great schism. New cultures, technologies, units and buildings. Dozens of new religions, most of which have unique mechanics and decisions. Added over 100 new provinces removing most wastelands. Over 500 new countries, each with historical territories and rulers at any given date. ![]() ![]() Play at any period of time between the years 2-9999 and be amazed by the detail in the recreated pre-EUIV world, as well as the present time, fulfill your journey far into the future with new techs, buildings and governments." For the unknowing, you might think this is just a mod disabling the end date of the game, but instead it's so much more. "If you are feeling limited by the 400 years scope of Europa Universalis IV, then check out the Extended Timeline mod.
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